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• View topic - Missing Rule: Leaping Obstacles

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Missing Rule: Leaping Obstacles

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douglowe

  • Posts: 228
  • Joined: Thu May 03, 2012 4:03 pm

Missing Rule: Leaping Obstacles

PostMon Jun 04, 2012 2:43 pm

The original dungeon bowl rules allowed players to leap over obstacles, pit traps, etc. This doesn't seem to be possible in this game - and there are a number of maps for which having this option would be *very* useful for making the game more fluid.

Will the developers be adding in this feature at some point?
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RobertJPowell

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  • Joined: Tue May 22, 2012 12:06 pm

Re: Missing Rule: Leaping Obstacles

PostMon Jun 04, 2012 3:26 pm

JUMPING OVER THINGS
What with all these nasty obstacles getting in the way, players will
often be tempted to leap over an obstacle. This is just fine, but occasionally
they will blow it big time and fall in, with the effects
described above. A player can jump over an obstacle as part as his
move, each square of the jump costing a square of movement. Roll
a D6 after making the jump, subtracting -1 from the score if there
are any enemy tackle zones on the squares being jumped from or to
(note that you never get more than a -1 modifier, no matter how
many tackle zones are around). If the score is less than the number
of squares jumped over, the player falls in. If the score is equal to
or greater than the number of squares jumped over, then he makes
it safely.

Thats from the rule book. Would this be easy to implement PMCC or would it be a lot of effort?
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Silmael

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Re: Missing Rule: Leaping Obstacles

PostMon Jun 04, 2012 5:42 pm

Right now you cannot leap over things unless your player has the "Leap" ability. But it is on our to-do list. So we will keep you posted when it will be possible.
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douglowe

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Re: Missing Rule: Leaping Obstacles

PostTue Jun 05, 2012 12:34 am

Thanks Silmael.

Can you tell us what rule you're planning to use for this? Will it be the basic rule in the dungeon bowl ruleset or something else? I ask because I'm not convinced that the basic rule is up to much - I think it'd make obstacles a bit too easy to jump. I'd suggest changing the rule so that you have to roll equal or greater than double the number of squares jumped, i.e. 1 square at a 2+; 2 squares at a 4+; and 3 squares at 6+. As modifiers we could keep the -1 modifier for tackle zones, and a +1 for having Leap and/or Very Long Legs (non-cumulative). Does that sound reasonable?


EDIT: also I reckon a -1 modifier for stunty players would be fitting too.
Last edited by douglowe on Tue Jun 05, 2012 1:09 pm, edited 1 time in total.
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dode74

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Re: Missing Rule: Leaping Obstacles

PostTue Jun 05, 2012 7:49 am

Reasonable or not, I doubt there is any leeway to change such rules.
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douglowe

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Re: Missing Rule: Leaping Obstacles

PostTue Jun 05, 2012 1:07 pm

There's already some leeway being taken with the team rosters (and hopefully more will be taken so that we can get the newer races included), so I'd hope that some leeway could be taken with the (knocked together in a spare half hour by Jarvis) game rules too. ;)
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dode74

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Re: Missing Rule: Leaping Obstacles

PostTue Jun 05, 2012 5:49 pm

My understanding is that this was all the leeway which could be got.
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