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• View topic - Bug: Ball carrier+bomb catch+precarious position = no ball

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Bug: Ball carrier+bomb catch+precarious position = no ball

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Reed

  • Posts: 359
  • Joined: Tue Jul 03, 2012 8:05 am

Bug: Ball carrier+bomb catch+precarious position = no ball

PostSun Sep 30, 2012 9:48 pm

The ball can disappear from play this way:
1) The ball carrier is in a precarious position
2) A bomb is thrown at the ball carrier
3) He tries to catch the bomb
4) He fails precarious position and falls into a pit
5) The ball disappears with him, it does not scatter and appear from a teleport pad as it should

This happened to me today, the replay is attached.

These are the closest lines from the log:

+- Enter CStateMatchActionTT
|
| Release CStateMatchSelectTT
| Entering CStatePlayerTeamChooseOptionalSkills, Warpstone Crows is WAITING FOR player decision
| Entering CStatePlayerTeamChooseOptionalSkills, Veripalttu is WAITING FOR player decision
| GameLog(02): WAR #15 Zigsub Launch {AG} (4+) : 6 Critical -> Accurate pass!
| GameLog(02): VER #05 Karlak Precarious position (2+) : 1 -> Failure
| Entering CStatePlayerTeamChooseOptionalSkills, Veripalttu is NOT WAITING FOR player decision
| Entering CStatePlayerTeamChooseOptionalSkills, Warpstone Crows is NOT WAITING FOR player decision
| Init CStateMatchSelectTT
|
+- Exit CStateMatchActionTT


+- Enter CStateMatchSelectTT
|
| Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(1)
| Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(1)
| Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(1)
| Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(1)
| Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(1)PLAYERTEAMGAMEPLAYTT(1)
| Init CStateMatchSelectTT
|
+- Exit CStateMatchSelectTT
Attachments
Replay_2012-09-30_16-47-00.zip
(60.68 KiB) Downloaded 497 times

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