Sat Sep 27, 2014 9:40 am
Reed - thank you for explaining. You make some very good points, and I understand and agree that a game limit is needed for general play. Even in Blood Bowl there is a limit of 16 turns; players must strategize accordingly, and I am quite fine with that rule.
However, when the time limit on Blood Bowl runs out the game ends in a draw. Consider, that the Dungeon Bowl method of removing players actually favors brute teams over agility teams. Typically, agility teams will always have less players on the pitch near the end of the game. After serving a minimal beat-down, a brute team need only defend their goal and wait for the clock to start picking off the rest of the agility team's players, and thereby win by attrition. Granted, this would not be a fun game, but it would be a sound tactic.
Anyway, if no one else is complaining, then I guess I am the only one that has a problem with this "feature" and will just need to get used to it and play accordingly - although I still wish there could be a "match option" to disable it.
Thanks again for taking the time to respond and explain the reasoning behind what I had previously thought was a "not too well thought out workaround", but was actually put in place to help maintain the player base.