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• View topic - BUG: Bringing player on from reserve / Teleporter Ghost
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BUG: Bringing player on from reserve / Teleporter Ghost

PostPosted: Mon Jun 04, 2012 12:10 am
by douglowe
I had an interesting bug last night - only seen it once.

I teleported on a reserve player. He arrived on a teleport pad, but before he could move he disappeared (with the graphic for teleporting). However the green circle stayed on the teleporter, I could not select it to move it, and my opponent could not move onto that square, nor could he block or blitz the square. No other player teleported to that space again, though it was a custom pitch with 10(?) teleporter pads, so that may just have been by chance.

Has anyone else encountered this?


EDIT: I've made the subject line more descriptive

Re: BUG: Bringing player on from reserve

PostPosted: Mon Jun 04, 2012 12:42 am
by Teutatis
I've not come across it, but I'll keep my eye out.

Re: BUG: Bringing player on from reserve

PostPosted: Mon Jun 04, 2012 10:58 am
by juck101
It is possible for the following under the rules, which might be similar;

Teleporter 1-4 are all empty
Teleporter 5 is occupied by dwarf a
Teleporter 6 is occupied by dwarf b

I teleport in a reserve in my turn.
My human rolls a 5 and lands on dwarf a, this forces another move, dwarf a rolls a 6 and lands on dwarf b is. Now dwarf b is forced to move and rolls a 5, forcing human a to roll a teleport. The final dice is a 5 and therefore my reserve is lost in the warp

This might of happened, but I accept you might of found a bug. Just offering a game situation that can occur

Re: BUG: Bringing player on from reserve

PostPosted: Mon Jun 04, 2012 11:00 am
by juck101
Edit so maybe the example would be clear if you had other teleporters that were occupied. I must admit I would not notice !

Re: BUG: Bringing player on from reserve

PostPosted: Mon Jun 04, 2012 12:10 pm
by RobertJPowell
Was deffo a bug Jck, there was no one on the teleporter.

Re: BUG: Bringing player on from reserve

PostPosted: Mon Jun 04, 2012 2:38 pm
by douglowe
As Robert says, there were no other players on teleporters. Also the graphics which accompanied the players disappearance weren't those for getting lost in time and space, but just the one for teleporting out.

Re: BUG: Bringing player on from reserve

PostPosted: Tue Jun 05, 2012 10:42 am
by pmcc
Don't hesitate to attach a replay if you spot a bug or think something isn't working as intended. It helps a lot :)

Re: BUG: Bringing player on from reserve

PostPosted: Tue Jun 05, 2012 12:55 pm
by douglowe
Good point! I'll dig out the replay when I next log into dungeonbowl.

Re: BUG: Bringing player on from reserve

PostPosted: Thu Jun 07, 2012 11:43 pm
by douglowe
So - the error occurs on either Turn 5 or Turn 6 for the Seven Deadly Shades team. I bring in a player from the reserve box, who lands on a teleporter on the (right?) side-pitch, next to player no.7 of the Ruh Roh Shaggy team. The pitch map seems to indicate that I've still got a player in that square, but he's not visible, and Robert couldn't blitz him with his blitzer (player no. 1) when he tried on turn 6 (but, at the same time, he couldn't move onto that square either).

Re: BUG: Bringing player on from reserve

PostPosted: Sun Jun 10, 2012 8:49 pm
by Feverish Loser
I think this --or a very similar-- bug may occur when one brings back players who've been healed by the apo in a/the previous turn. I encountered it in the match that's attached below. The opponent's War Dancer fell into a pit and got hurt, but was healed by the apo. In the following turn, she was teleported back in but soon became invisible (and according to my opponent, unusable), even though she was listed among the players who were in the dungeon.

The match ended in a concession, incidentally, but that's unrelated to the bug.