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• View topic - Warp vanish: on a 4!
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Warp vanish: on a 4!

PostPosted: Tue Jul 03, 2012 10:21 pm
by TheBrute
Warped a Berserker of mine using a teleport pad.

Rolled a 4, but the Zerker vanished from the pitch. Game has continued as if I have 6 players still, no sub options and it still waits after I've moved my 5 remaining players.

On the other hand, both my opponent and I warped and rolled 1, and the game continued just fine with no missing players. Not sure if this is reported, but thought I'd post up regardless :)

Re: Warp vanish: on a 4!

PostPosted: Tue Jul 03, 2012 10:37 pm
by DeToX86
It's not a bug. When you warp, you roll the D6 and you are lost in space if you roll the number of the teleporter you entered. You apparently entered teleporter 4 and were zapped. There is always a 1/6 chance that you will get zapped when you use a teleporter.

Re: Warp vanish: on a 4!

PostPosted: Tue Jul 03, 2012 10:53 pm
by Rogue
A normal teleport results in a white "ghost" ring appearing on the teleported before you are moved to your new destination. If you roll the same number as your current teleporter, you will hear and see a distinct lightning bolt instead.

Players "Lost In Space" are shown in the dugout, and can not be returned to play in that match.

Re: Warp vanish: on a 4!

PostPosted: Wed Jul 04, 2012 1:37 am
by TheBrute
Rogue wrote:A normal teleport results in a white "ghost" ring appearing on the teleported before you are moved to your new destination. If you roll the same number as your current teleporter, you will hear and see a distinct lightning bolt instead.

Players "Lost In Space" are shown in the dugout, and can not be returned to play in that match.


Ah! This makes more sense. Thanks. I didn't realise it was tele number that mattered, I just presumed it was a straight d6 roll.

On maps with more than 6 teles, what does the game do? (Assuming there are any, I've only played today).

Re: Warp vanish: on a 4!

PostPosted: Wed Jul 04, 2012 3:50 am
by Loathian
TheBrute wrote:
On maps with more than 6 teles, what does the game do? (Assuming there are any, I've only played today).


On maps with more or fewer than 6 teleporters, the game generates a random number from 1 up to the number of teleporters. So if there are just 2 teleporters, you have a 50% of getting lost in the warp. On the other hand if there are 20 teleporters, you have only a 5% chance of being lost in the warp.

Re: Warp vanish: on a 4!

PostPosted: Wed Jul 04, 2012 11:03 am
by pmcc
I'll update the log to show when a player is lost in space.

Re: Warp vanish: on a 4!

PostPosted: Wed Jul 04, 2012 1:19 pm
by Rogue
Can it also be flagged on the player detail in the dugout?

Same with players that have been removed because of a trap?

Re: Warp vanish: on a 4!

PostPosted: Wed Jul 04, 2012 1:54 pm
by Waldorf
Would be great to have some indication of what happened to a player, even if it is just text in a mouse-over.