
So having not played Dungeonbowl in a very long time I thought it might be useful to start a thread covering the basics. This is mostly theorybowl from me so would be good to get some input from those who have played the game in recent years.
Let’s assume you have a team with 2 blockers, 2 blitzers, 1 thrower, 2 catchers and 5 linemen. Very much a hybrid team in the style of normal BB humans. I’m sure some teams will go catcher heavy and others blocker heavy.
Which 6 players would you start with in the dungeon?
What role would you give to each player?
Do you go all out to find the ball as quickly as possible or let the other team take the risk of getting blown up and then steal it?
1 strategy I could see would be to start with the quick players and linemen with the aim of finding the ball asap. The catchers would go for the chests closest to your endzone whilst the linemen would either jump in the teleports to try and get the further chests or pair up with the catchers.
If you find the ball early then either you make a run for the opposing endzone or secure it whilst waiting for the heavy hitters to teleport in and grind your way to victory. The danger is that slow blocker types may end up teleporting away from the action or be isolated and ganged up on.
I could see this working for teams that have access to plenty of high MA and AG players.
Another way of playing would be to start with your nastiest players. Some camp out in your endzone (blockers and big guys would be ideal) whilst the rest either hunt down opposing players or stand guard over key areas such as bottlenecks or chests to limit the other team;s options.
Then when your other players start showing up you send them off to locate the ball. With their higher speed and agility they can hopefully avoid the other team should they teleport near them. Then you can either hunt down the opposing ball carrier if they have got it already or start opening the chests you already secured with expendable players.
The danger with this is that you risk running out of time to score the winning TD.
Let’s assume you have a team with 2 blockers, 2 blitzers, 1 thrower, 2 catchers and 5 linemen. Very much a hybrid team in the style of normal BB humans. I’m sure some teams will go catcher heavy and others blocker heavy.
Which 6 players would you start with in the dungeon?
What role would you give to each player?
Do you go all out to find the ball as quickly as possible or let the other team take the risk of getting blown up and then steal it?
1 strategy I could see would be to start with the quick players and linemen with the aim of finding the ball asap. The catchers would go for the chests closest to your endzone whilst the linemen would either jump in the teleports to try and get the further chests or pair up with the catchers.
If you find the ball early then either you make a run for the opposing endzone or secure it whilst waiting for the heavy hitters to teleport in and grind your way to victory. The danger is that slow blocker types may end up teleporting away from the action or be isolated and ganged up on.
I could see this working for teams that have access to plenty of high MA and AG players.
Another way of playing would be to start with your nastiest players. Some camp out in your endzone (blockers and big guys would be ideal) whilst the rest either hunt down opposing players or stand guard over key areas such as bottlenecks or chests to limit the other team;s options.
Then when your other players start showing up you send them off to locate the ball. With their higher speed and agility they can hopefully avoid the other team should they teleport near them. Then you can either hunt down the opposing ball carrier if they have got it already or start opening the chests you already secured with expendable players.
The danger with this is that you risk running out of time to score the winning TD.