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Here is an interesting one, if you chain push into a player with sidestep, you get to chose the square they go into, but they still have sidestep! I confirmed this in single player mode, but please double check.
Thanks for the tip! I'll check it out when I get the chance. It seems some game logic checks go haywire when chain pushing is involved. Pick-up is an earlier find and now this, makes one suspect there might be also other cases when something else is combined with chain pushing. Shadowing, diving catch, anything involving movement or a reaction from an adjacent or the pushed player.
Removed Horns and Dauntless as they now work also in a Precarious Position. Also removed Lost in a pit as there have been no reports of the ball being lost in a pit for a long time.
Precarious position and Falling into things modified.
Failing Precarious position always leads to the player being lost for the rest of the match as there is no injury roll even if the player falls into a lethal trap. This is huge and I had not previously realised this. Precarious position is even more dangerous than I previously thought.