Bugman's Brewhouse Stadium
Posted: Sat Nov 22, 2014 3:43 pm
Bugman's Brewhouse Stadium
"Although the Colleges of Magic remain the dominant force in Dungeon Bowl sponsorship, that has not dissuaded some of the corporations most closely tied to Blood Bowl from branching out into the subterranean game too. Of them, Bugman's Brewery is perhaps the most active in Dungeon Bowl. Each year, the Bugman's Brewery opens its doors to fans and competitors alike, and hosts the BugmanBowl. It's really just an excuse to sell ale at a discount and get stinking rich. But with facilities this good, neither the players nor the fans are complaining!"
The Arena:
Bugman's Brewhouse, Store Cupboard, and Beergardens:
The Brewery, Access Tunnels, VIP Locker Rooms, and Cold Storage:
Here is a BIG dungeon that creates a crawl / exploration style of play. It starts the two teams off very close to each other, but pretty soon they have to spread out and search for that ball! It's actually built in a circuit/donut shape, which means, combined with those unreliable teleporters - there are multiple access routes to your opponent's endzone! The idea here was to create a deluxe Dungeonbowl arena with a special vibe - lots of fans, tonnes of traps, and even a few totally pointless areas like the locker rooms and beer garden, that were included just for the atmosphere.
"Although the Colleges of Magic remain the dominant force in Dungeon Bowl sponsorship, that has not dissuaded some of the corporations most closely tied to Blood Bowl from branching out into the subterranean game too. Of them, Bugman's Brewery is perhaps the most active in Dungeon Bowl. Each year, the Bugman's Brewery opens its doors to fans and competitors alike, and hosts the BugmanBowl. It's really just an excuse to sell ale at a discount and get stinking rich. But with facilities this good, neither the players nor the fans are complaining!"
The Arena:
Bugman's Brewhouse, Store Cupboard, and Beergardens:
The Brewery, Access Tunnels, VIP Locker Rooms, and Cold Storage:
Here is a BIG dungeon that creates a crawl / exploration style of play. It starts the two teams off very close to each other, but pretty soon they have to spread out and search for that ball! It's actually built in a circuit/donut shape, which means, combined with those unreliable teleporters - there are multiple access routes to your opponent's endzone! The idea here was to create a deluxe Dungeonbowl arena with a special vibe - lots of fans, tonnes of traps, and even a few totally pointless areas like the locker rooms and beer garden, that were included just for the atmosphere.