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• View topic - Bloodweiser's Altdorf Beer Cellar

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Bloodweiser's Altdorf Beer Cellar

Introduce your home-made dungeons created via de dungeon editor!
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douglowe

  • Posts: 228
  • Joined: Thu May 03, 2012 4:03 pm

Bloodweiser's Altdorf Beer Cellar

PostFri Jun 08, 2012 2:51 pm

This dungeon is set in one of Bloodweiser's beer cellars. The Altdorf beer cellar is one of their largest, so there is a lot of space to run around.

bwa_dungeon_snapshot.jpg
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All feedback welcome!
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Teutatis

  • Posts: 100
  • Joined: Fri Jun 01, 2012 5:51 pm

Re: Bloodweiser's Altdorf Beer Cellar

PostFri Jun 08, 2012 4:13 pm

I do want to give this a shot over the weekend...looks fun :D
Pound for pound, has less Dakka-Dakka than your average player
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RobertJPowell

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Re: Bloodweiser's Altdorf Beer Cellar

PostFri Jun 08, 2012 4:43 pm

Teutatis wrote:I do want to give this a shot over the weekend...looks fun :D


It's crazy, very crazy and can be over faster than you know it. Slight advantage to the Elves if they get the ball first but, if the Dwarves get it, it'll be a fight to the end zone through the corridors :)
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douglowe

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Re: Bloodweiser's Altdorf Beer Cellar

PostFri Jun 08, 2012 5:35 pm

The endzones are quite open - I'm wondering if I should reduce the width of the side passages next to the endzones to 1 square - make them slightly more defendable.
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RobertJPowell

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Re: Bloodweiser's Altdorf Beer Cellar

PostFri Jun 08, 2012 5:43 pm

douglowe wrote:The endzones are quite open - I'm wondering if I should reduce the width of the side passages next to the endzones to 1 square - make them slightly more defendable.


Fine as is, I really don't like 1 square corridors near end zones. (3x tree combo is a killer)

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