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• View topic - Dankspire Correctional Facility (Version 1.0)

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Dankspire Correctional Facility (Version 1.0)

Introduce your home-made dungeons created via de dungeon editor!
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TheBrute

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  • Joined: Tue Jul 03, 2012 8:39 pm

Dankspire Correctional Facility (Version 1.0)

PostWed Jul 04, 2012 2:07 am

Dankspire Correctional Facility

- Symmetrical medium sized map.

- Lava and spike deathtraps combined with chokepoints, but also some longer more open areas to give reasonable balance between bashy and agility team builds.

- Widespread teleport coverage at major strategic locations. Chests are located in these areas.

Screenshots:

http://i249.photobucket.com/albums/gg21 ... BSpire.jpg

http://i249.photobucket.com/albums/gg21 ... DSpire.jpg

http://i249.photobucket.com/albums/gg21 ... DSpire.jpg

http://i249.photobucket.com/albums/gg21 ... DSpire.jpg

http://i249.photobucket.com/albums/gg21 ... DSpire.jpg

(All the screenies are in the editor at present, but the map is essentially finished :) )

Map Description:

Some of the Old World's most dangerous villains ares left to rot deep within the cold, dark heights of Dampspire Tower. The prisoners may be here forever, but if you don't watch your step around the lethal lava outlets and spike pits, you may find your stay has a much shorter duration!

Current item count:
Teleports: 8
Chests: 6

May reduce number of teleports just to condense things a bit - I'm not sure if the rule set a strict limit on this number? I'd appreciate any feedback on the screenies and gameplay info. above, I'll be trying to release the map tomorrow morning after I've had some sleep - it took me 3 hours today to build it all, not including learning how the tools work, lol ;)

I had a lot of fun designing the aesthetics of the map, hopefully it's equally enjoyable to play on, we shall see.

EDIT - Did some brief playtesting, made some cosmetic additions and published it :)

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