Mon Jul 23, 2012 9:24 am
Dungeonbowl was released on June 8th for 15 euros. On July 20th it was temporarily put on sale for 10 euros. If one thinks of the price difference as rent or paid pre-release access, one got to play the game for 1,5 months before others for the price of 5 euros.
To get the advantage of having that amount of time to practise and get experience in the ins and outs of Dungeonbowl and to get to enjoy the game in the company of other early adopters before others get in is worth more than that to me.
I think very many people would jump at the chance to pay 5 euros to get exclusive 42-day access to Battlefield 4 or Call of Duty: Modern Warfare 4. They'd probably beg for the chance to pay 10 euros for the priviledge.
I don't think it's a kick in the teeth for the early adopters. It's quite normal to have a brief discount sales some time after a game release when you want to boost flagging public awareness of your game and grow the number of people playing your game. It's actually a benefit to both us early adopters who hopefully get new people to play with and for the developer who gets more sales to pay for their expenses and to be able to support the continued development of the game.
A discount at this point is just a way of advertising the game. It doesn't take anything away from the people who bought the game earlier.
Let's be proud of our early adopter status! In coming decades, when we sit before a blazing hearth we can tell our grandchildren that we were there before the great summer sales of 2012. We were the few, the proud, the ones who didn't need a discount to own and play Dungeonbowl! We fought in the great Death Roller wars, we coached a Rainbow College team on the Prison map before it was nerfed, we saw random victories, we had Star Players with no skills and still we won! We were there, and we're not sorry.