
We have gone way off the original topic of deathrollers and moved on to definitions of Big Guys. Tricky you are way too hung up on the names of players, these have changed at various times over the history on the game.
It might be an idea to look back at the 2nd edition positional types since in those days pretty much every player fell into 1 of the 5 and were much closer to American football. We didn’t have such as witch elves or trollslayers and when the game became 3rd edition GW moved it much closer to fantasy battle in player design and team make up.
So cathers would be wide receiver types, fast and fragile. Thrower would be the quarterbacks, blockers are the hug front line guys, whilst blitzers are a combination of the guys who do the running plays and who try to sack the opposing quarterback on defence, linemen are generalists. Sorry I don’t know all the proper names for the football players but I’m sure American members can correct me.
Back in 2nd edition Ogres had both blitzers and blockers whilst teams like Orcs and humans had all 5 positions. I’d see a troll as a blocker since he is slow, well armoured, unagile and hits hard, whilst a Minotaur would be more of a big guy blitzer since he suits aggressive playstyle. This does make the old position limitations harder when you have players such as witch elves that don’t fit into certain categories and now that big guys are rostered.
We should really split the discussion into 2.
The 1st being the issues with the deathroller covering things like if it is too good (many think it is), how it should be changed, what changes GW would allow and how to change it without impacting other secret weapons or big guys.
The 2nd would cover things like, if allowing more than 2 big guys in a team will unbalance teams, what is a big guy, if we should just have generic ogres and treemen or specific ones without loner or with access to mutations for chaos ogres. It may also be useful to discuss the differences between races and postions but that doesn’t seem to bother many.
It might be an idea to look back at the 2nd edition positional types since in those days pretty much every player fell into 1 of the 5 and were much closer to American football. We didn’t have such as witch elves or trollslayers and when the game became 3rd edition GW moved it much closer to fantasy battle in player design and team make up.
So cathers would be wide receiver types, fast and fragile. Thrower would be the quarterbacks, blockers are the hug front line guys, whilst blitzers are a combination of the guys who do the running plays and who try to sack the opposing quarterback on defence, linemen are generalists. Sorry I don’t know all the proper names for the football players but I’m sure American members can correct me.
Back in 2nd edition Ogres had both blitzers and blockers whilst teams like Orcs and humans had all 5 positions. I’d see a troll as a blocker since he is slow, well armoured, unagile and hits hard, whilst a Minotaur would be more of a big guy blitzer since he suits aggressive playstyle. This does make the old position limitations harder when you have players such as witch elves that don’t fit into certain categories and now that big guys are rostered.
We should really split the discussion into 2.
The 1st being the issues with the deathroller covering things like if it is too good (many think it is), how it should be changed, what changes GW would allow and how to change it without impacting other secret weapons or big guys.
The 2nd would cover things like, if allowing more than 2 big guys in a team will unbalance teams, what is a big guy, if we should just have generic ogres and treemen or specific ones without loner or with access to mutations for chaos ogres. It may also be useful to discuss the differences between races and postions but that doesn’t seem to bother many.