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• View topic - Death Roller

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Death Roller

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Coach Jester

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Re: Death Roller

PostThu Jun 14, 2012 9:06 am

TrickyD wrote:
Coach Jester wrote:as for give it general skill :shock: :lol: do any other BIG GUY start with general skill? answer is NO
:) That is why I wrote 'IF Death Rollers would start out with General Skills......'
:lol: so based on that argument trolls, ogres, minos, yetties all SHOULD have access to general skill as they already have the penalty of a 1 in 6 roll per turn to do an action each turn

TrickyD wrote:
Coach Jester wrote:and as for your list of other players vamps have blood lust and are one the harder teams to play
LoL which is why my vampire team ratio is 3 thralls for each vamp and at least 1RR per vamp.

point i made was that they are handicapped with a 1 in 6 roll the roller is not (you brought them up in the first place i didnt personally see them relevant, and do you need 3 dwarf blockers as a must and a RR for the roller? no... is there a risk a roller will kill your own team? no)

TrickyD wrote:
Coach Jester" wrote:beast of nergle btw has really stupid
and with a mino (who has wild animal) would need a double roll to get Tentacles (i think)
and any big guy with a double roll could get block ;) even the death roller
And as I had pointed out that if you only move him when it is absolutely necessary Tentacles circumvents being really stupid. The only time Tentacles do not work is when you failed the really stupid roll.
So to simplify it: Beasts of Nergle (or anything else with Tentacles) are still usefull while not having been moved while a Roller who doesn't move is a waste of TV.

only so if they are set up in the right position to start with and dont know how they could be affective from there

TrickyD wrote:
Coach Jester wrote:please dont look at this with the "1 eyed dwarf " approach ...
:D Trust me I haven't, but I guess you must believe that I do since I disagree with ya, right?

no not so at all, from other posts i get the feeling you test your dungeons (great dungeons BTW) with elf team as well as human and dwarf... its ok to disagree thats cool... but when you ask that if a penalty on roller is ok only if they get more power then that to me leads to a more 1 eyed view

TrickyD wrote:
Coach Jester wrote:though i think dwarfs are OP even without a roller i dont mind... but the roller on top of it all is a tad way over the top
:| Only if you completely ignore their complete lack of MV and AG.
they have runners mv 6 ag 3 and blitzers mv 5 ag3 for the ball stuff and as we all know dwarfs just cage roll down the field and with 20 turns 1 score in DB the movement is not really a factor
as with the skeleton vs dwarf example b4 the dwarf has 1 less move but +2 av and an extra skill all for just 10k.. in other words +1 av and +1 skill is = to just 10k :shock: :o :?
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Coach Jester

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Re: Death Roller

PostThu Jun 14, 2012 9:13 am

ask yourself this.. if they replaced the death roller with an ogre would you be happy? i think not
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TrickyD

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Re: Death Roller

PostThu Jun 14, 2012 9:59 am

Coach Jester wrote:ask yourself this.. if they replaced the death roller with an ogre would you be happy? i think not

:lol: If the Ogre came from an Ogre-team you won't hear a peep from me.

Coach Jester wrote: :lol: so based on that argument trolls, ogres, minos, yetties all SHOULD have access to general skill as they already have the penalty of a 1 in 6 roll per turn to do an action each turn
Brush up on your comprehending skills. Since Death Rollers do Not have normal acces to General Skills I do not think they need a stalling weakness.

Coach Jester wrote:point i made was that they are handicapped with a 1 in 6 roll the roller is not (you brought them up in the first place i didnt personally see them relevant, and do you need 3 dwarf blockers as a must and a RR for the roller? no... is there a risk a roller will kill your own team? no)
:D And my point is that Bloodlust is easily circumvented with having enough Thralls and RR.
Heck to make it even more 'unfair', as long as the Thrall isn't KO'd several Vamps can even feed off the same Thrall.

Coach Jester" wrote:only so if they are set up in the right position to start with and dont know how they could be affective from there
Simple, a Beast of Nurgle alone can cripple a 1/2ling team if you use him just like a Treeman.

Coach Jester wrote:no not so at all, from other posts i get the feeling you test your dungeons (great dungeons BTW) with elf team as well as human and dwarf... its ok to disagree thats cool... but when you ask that if a penalty on roller is ok only if they get more power then that to me leads to a more 1 eyed view.
:shock: What?
For starters I wasn't asking for anything, I simply stated that as long Death Rollers do not have normal acces to General Skills and do not have passive powers like Tentacles they are just fine.

BTW have you even played my on my maps?
This game is called DUNGEONbowl and not INDOORBloodbowl. If the mayority of the DB coaches avoid maps who use doors (which hopefully is possible in the future) simply because they are easily used for bottlenecks then this game should change its name from DB into IndoorBloodBowl.
I remember back in the day when I played the original DB we created real dungeons including the use of doors (normal & secret) not just indoor BB fields.

Coach Jester wrote:they have runners mv 6 ag 3 and blitzers mv 5 ag3 for the ball stuff and as we all know dwarfs just cage roll down the field and with 20 turns 1 score in DB the movement is not really a factor
:| That is if they have found the ball 1st.
So in order to find the ball speed is a crucial factor.
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Evilstein

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Re: Death Roller

PostThu Jun 14, 2012 10:52 am

Crazy Jester is totally right.

It's not about balanced it's about FAIR. So if you like to play 95% of your game, dwarves vs dwarves with Death Roller, ok but tell us.

I don't want this. The DB rules was made by Jervis Johnson BEFORE the last edition, by a veteran player.
And in his Rules THERE IS NO Death Roller. See the rules again.

The DB PC games is made by Cyanide AFTER the last edition, by noobs BB players, with no feedback and test. So of course you must adapt the game.
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Imploded

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Re: Death Roller

PostThu Jun 14, 2012 10:56 am

Death Roller is overpowered.

End of transmission.
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Waldorf

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Re: Death Roller

PostThu Jun 14, 2012 11:05 am

However there are some maps on which Leap on two starting pieces is also OP.

I take your point about DB and LRB6 not being synchronised, but it is mostly just a case of paper/scissors/stone. With more teams it will become less of an issue. I for one dread the arrival of Gutter Runners!
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TrickyD

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Re: Death Roller

PostThu Jun 14, 2012 11:14 am

Waldorf wrote:I take your point about DB and LRB6 not being synchronised, but it is mostly just a case of paper/scissors/stone. With more teams it will become less of an issue. I for one dread the arrival of Gutter Runners!
Which is why I dragged in Vamps, Beasts of Nurgle, Mummies, Werewolfs, etc.

Evilstein wrote:It's not about balanced it's about FAIR.

:) If you want FAIR then only 1 standard map and only 1 standard team should be allowed.
Just like in chess.
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Teutatis

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Re: Death Roller

PostThu Jun 14, 2012 11:18 am

Tentacles?...they come with tentacles! :shock:

Deathroller with a side-order of tentacles please! :lol: :lol: :lol:
Pound for pound, has less Dakka-Dakka than your average player
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TrickyD

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Re: Death Roller

PostThu Jun 14, 2012 11:20 am

Teutatis wrote:Tentacles?...they come with tentacles! :shock:

Deathroller with a side-order of tentacles please! :lol: :lol: :lol:

:lol: Only ChaosDwarf Death Rollers.
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Teutatis

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Re: Death Roller

PostThu Jun 14, 2012 11:20 am

GIEF!!! :twisted:
Pound for pound, has less Dakka-Dakka than your average player
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