- Posts: 7
- Joined: Sat Sep 22, 2012 7:58 am
I'm typically a fairly brisk player. I take a moment to size up the situation and then make my moves as quickly as possible. I find that even though I'm not thinking about decisions for more than a couple seconds I'm still running out of time fairly often. Admittedly this is only an issue with more experienced teams with more members. It understandably takes more time to take the turn of 16 players than it does 11.
I understand the need for a turn timer but I feel that the current one is a bit too short. Is anyone else finding that even playing at a quick pace they're still running out of time? I've had entire games go much different than the otherwise would have because I was playing fast and still ran out of time. The timer is there so that one player doesn't stall and not to determine match outcomes between players that are both playing at a reasonable pace, right?
There are a variety of solutions all of which I feel address the problem. First we could just increase the timer amount, from 2:00 to maybe 2:30 or 3:00. Second gain additional time on the timer when you have a larger team. Maybe 10 seconds per player over 11 on your roster. Thirdly have an "extra time" bank. If you think you're going to run out of time you can click a button and when your regular time expires the extra time starts ticking down. This would provide a limited amount of time when you really need it without lengthening every single turn. What do you guys think?
I understand the need for a turn timer but I feel that the current one is a bit too short. Is anyone else finding that even playing at a quick pace they're still running out of time? I've had entire games go much different than the otherwise would have because I was playing fast and still ran out of time. The timer is there so that one player doesn't stall and not to determine match outcomes between players that are both playing at a reasonable pace, right?
There are a variety of solutions all of which I feel address the problem. First we could just increase the timer amount, from 2:00 to maybe 2:30 or 3:00. Second gain additional time on the timer when you have a larger team. Maybe 10 seconds per player over 11 on your roster. Thirdly have an "extra time" bank. If you think you're going to run out of time you can click a button and when your regular time expires the extra time starts ticking down. This would provide a limited amount of time when you really need it without lengthening every single turn. What do you guys think?