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• View topic - Changing 5+ ST positions max rule

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Changing 5+ ST positions max rule

THE DUNGEON : The place to share your game experience.

Wich rule is the best ?

Poll ended at Thu Nov 08, 2012 11:14 am

5+ ST positions max (current rule)
5
19%
2 Loner max (old rule)
22
81%
 
Total votes : 27

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spubbbba

  • Posts: 54
  • Joined: Wed Apr 11, 2012 8:11 pm

Re: Changing 5+ ST positions max rule

PostMon Nov 26, 2012 7:02 pm

douglowe wrote:
Tristelune wrote:I doesn't proposed to limit other positional like blitzer or catcher ! I said why limit big guy if in last JJ rules nothing said to do that ?


There's a lot that wasn't covered in JJ's short easy on what the DB rules could be ;) What's needed is a root & branch reworking of the ruleset, including deciding how to use positional limitations and working out which players fall into which positional categories.


Yeah, this has been the issue from the start.

There has never been a 3rd edition version of the dungeonbowl rules, all we got was a quick bodge in White Dwarf. Crp has a lot of differences from 3rd edition (double the amount of teams, rostered big guys, changes to secret weapons etc) so we have the difficulty of trying to reconcile all those too.

I don’t see why we need to be tied to the old positional definitions, many teams have some specialist that doesn’t fit into the blocker, blitzer, thrower, catcher, lineman boxes. The same is true for why we should bother with primary, secondary and tertiary and the White Dwarf version of teams which were adaptations of 2nd edition versions.

I still think the best solution would be to make the dungeonbowl teams like the 2 mixed race NAF approved teams (underworld and pact). Specify maximums of how many of each positional you can take and theme them so you have players that compliment each other. If a team is gaining something really good such as both mutating ST4 killers and fast AG4 players then you can penalise them by using things like more expensive re-rolls or maybe the animosity skill.

I’d keep the deathroller but only have it on a team that was something like this.
0-16 - halflings
0-2 – Dwarf Blockers
0-2 – Dwarf Runners
0-2 – Dwarf Blitzers
0-1 – deathroller
maybe 0-1 Halfling Treemen too
re-rolls – 50K

Of course Cyanide have to go to GW to get even minor change approved so we’re probably stuck with weak compromises that do little to fix the real issues with the game.
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juck101

  • Posts: 72
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Re: Changing 5+ ST positions max rule

PostMon Nov 26, 2012 8:02 pm

spubbbba wrote:
I don’t see why we need to be tied to the old positional definitions, many teams have some specialist that doesn’t fit into the blocker, blitzer, thrower, catcher, lineman boxes.


Yeah I cant see much need to adapt this. We have an imperfect system and I dont think forcing restrictions is worth it. I prefer the fun from the varied squads and celebrate the differences.
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