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• View topic - Changing 5+ ST positions max rule
Page 5 of 6

Re: Changing 5+ ST positions max rule

PostPosted: Thu Nov 15, 2012 11:26 am
by Tristelune
I doesn't proposed to limit other positional like blitzer or catcher ! I said why limit big guy if in last JJ rules nothing said to do that ?

Re: Changing 5+ ST positions max rule

PostPosted: Thu Nov 15, 2012 1:42 pm
by douglowe
Tristelune wrote:I doesn't proposed to limit other positional like blitzer or catcher ! I said why limit big guy if in last JJ rules nothing said to do that ?


There's a lot that wasn't covered in JJ's short easy on what the DB rules could be ;) What's needed is a root & branch reworking of the ruleset, including deciding how to use positional limitations and working out which players fall into which positional categories.

Re: Changing 5+ ST positions max rule

PostPosted: Fri Nov 16, 2012 4:02 pm
by TrickyD
douglowe wrote:
TrickyD wrote:I agree with you that the minotaur and bull centaur are better classed as blitzers rather than blockers (same too for the rat ogre), but the other big guys I'd keep as blockers. Linemen I see as generally all-rounders - players who can, at a push, have a go at most roles in the team. Big guys are not all-rounders ;)

:D Well, my point is that the Lineman is the most basic player in any BB or DB team; meaning that a player doesn't need a particular skill to fill the position of Lineman. I mean you can field a team with just linemen, which would be impossible to do with any other position.
Following this logic I could never consider a Limeman an all-rounder.
So imo the typical BG should be onsidered a Lineman instead of a Blocker simply because he can't normally get the skill Block to actually block his opponent; all the BG does in that instand is just stand in his opponent's path.
;) And as we all know you don't need the Block skill to obstruct your opponent's path.

Furthermore, imo to become a Blocker one must be able to get the Block skill normally.
Which BGs are unable to do.

Re: Changing 5+ ST positions max rule

PostPosted: Sun Nov 18, 2012 1:45 am
by juck101
I think the first rules were fine.

Big guys have been balanced in lrb. Many years ago they were worth having as a 2man territary slot.

I think also more importantly some of the lists just dont work without the extra players. The goblin and halfling ones realy benefit from this.

Re: Changing 5+ ST positions max rule

PostPosted: Sun Nov 18, 2012 4:21 am
by Coach Jester
TrickyD wrote:
douglowe wrote:
TrickyD wrote:I agree with you that the minotaur and bull centaur are better classed as blitzers rather than blockers (same too for the rat ogre), but the other big guys I'd keep as blockers. Linemen I see as generally all-rounders - players who can, at a push, have a go at most roles in the team. Big guys are not all-rounders ;)

:D Well, my point is that the Lineman is the most basic player in any BB or DB team; meaning that a player doesn't need a particular skill to fill the position of Lineman. I mean you can field a team with just linemen, which would be impossible to do with any other position.
Following this logic I could never consider a Limeman an all-rounder.
So imo the typical BG should be onsidered a Lineman instead of a Blocker simply because he can't normally get the skill Block to actually block his opponent; all the BG does in that instand is just stand in his opponent's path.
;) And as we all know you don't need the Block skill to obstruct your opponent's path.

Furthermore, imo to become a Blocker one must be able to get the Block skill normally.
Which BGs are unable to do.

i think your reading too much into things and i totally disagree
for starters
imo to become a Blocker one must be able to get the Block skill normally.
that would mean a lineman IS a blocker :shock: :roll: second most if not ALL blocker types have access to the strength skills on a normal roll and thats what big guys have
to say minos and rat ogres should be blitzers just because you mostly blitz with them (to limit the wild animal) is just as silly
and big guys are not all rounders (they dont make for good throwers or catchers)

oh and i find your post a bit confusing... on the one hand you say
Linemen I see as generally all-rounder
and next you say
I could never consider a Limeman an all-rounder
:?

Re: Changing 5+ ST positions max rule

PostPosted: Mon Nov 19, 2012 5:31 pm
by TrickyD
Coach Jester wrote: oh and i find your post a bit confusing... on the one hand you say
Linemen I see as generally all-rounder
and next you say
I could never consider a Limeman an all-rounder
:?

:D Of course you are confused, because I've never said that I view a Lineman as an all-rounder, that has always been douglowe's opinion. My view of a Lineman is that he is the most genaric player in the team; meaning that he doesn't need a particular skill.

Coach Jester wrote: that would mean a lineman IS a blocker second most if not ALL blocker types have access to the strength skills on a normal roll and thats what big guys have
Well, my point is that a Blocker is a specialisation in which (imo) the Block skill is paramount.
So I guess you've got it backwards. I mean any other positional player can block his opponent's path by obstruction and in this case the Block skill is not even required.
To be considered a Blocker without being able to get the Block skill normally is imo illogical.
8-) That would be as illogical as a Catcher being unable to get the Catch skill normally.

In short, what differentiates a Lineman from a Blocker would be that a Blocker should be able to get the Block skill normally.
:| The fact that a Lineman (or BG) could not get the Block skill normally is irrelevant, simply because he is a Lineman.
I just find it highly illogical for a Blocker to be unable to get the Block skill normally.


Coach Jester wrote: to say minos and rat ogres should be blitzers just because you mostly blitz with them (to limit the wild animal) is just as silly:?
Silly?

:?: Have you ever seen the attack of a Bull? Their default attack is a charge, in other words a blitz.
I haven't even considered Wild Animal since that has no bearing on a Bull's default attack.

Re: Changing 5+ ST positions max rule

PostPosted: Sat Nov 24, 2012 7:47 am
by Coach Jester
so u want block to be moved to the strength list and not normal :shock: that way only blockers get it and not linemen :lol:

also your comment on the blitz and bull is just reading too much fluff into game mechanics and that never works... and why if that is your reason do you include a rat ogre? :shock:

Re: Changing 5+ ST positions max rule

PostPosted: Sat Nov 24, 2012 10:56 am
by TrickyD
Coach Jester wrote:so u want block to be moved to the strength list and not normal :shock: that way only blockers get it and not linemen :lol: :
:D Not at all, I just wan't BGs to be Linemen instead of Blockers.
Simply because any other Blocker, with the exception of the BG, can get Block normally.

Coach Jester wrote:also your comment on the blitz and bull is just reading too much fluff into game mechanics and that never works... and why if that is your reason do you include a rat ogre? :shock:
:| I never did, that (again) is Douglowe.

BTW a bull's default attack being a blitz is just as much fluff as catch being a Catcher's default skill.

Re: Changing 5+ ST positions max rule

PostPosted: Sat Nov 24, 2012 7:53 pm
by DeToX86
Why not just leave BG's as BG's? Giving them block for fluff purposes may sound nice but it will completely mess with their power level compared to other players. I still don't understand why some people want to add all these positional limits. Why?

Re: Changing 5+ ST positions max rule

PostPosted: Sat Nov 24, 2012 11:15 pm
by Coach Jester
well i think halflings should have access to mutations :lol: :lol: :lol: