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• View topic - Position limits

It is currently Mon May 13, 2024 10:57 pm


Position limits

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Tristelune

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Re: Position limits

PostSun Nov 18, 2012 9:24 pm

If you remove special position what do you do of dark elf Assassin ans gobs secret weapons ?
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Evilstein

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Re: Position limits

PostMon Nov 19, 2012 7:07 pm

You're right for secret weapons.
Assasin can be catcher, but 2 specials make sense.
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DeToX86

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Re: Position limits

PostMon Nov 19, 2012 9:43 pm

Hmmmm, posting this again as it appears I posted it in the wrong topic initially.

I'm confused as to why people are trying to limit the positionals further than what already exists. What is the problem with having 4 orc blitzers and 4 dark elf blitzers? The positional limits for both are 4 and a DB team has access to both teams. Why should a DB team be additionally limited on it's positionals? It's not like they can take 8 wardancers or anything. You are still limited to 2.

Some teams will consist of mostly positionals but I don't see why that is a problem? Also, some teams don't even use the positional limit so you end up messing up the "hybrid" teams that don't use a positional model. Some people might enjoy having 8 skinks, 2 sauri and a krox, but I'm guessing it's not that many as you are going to get run over pretty hard.

What is the problem with the way teams are created now and why do we need to try and change it to Lineman Bowl?
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Coach Jester

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Re: Position limits

PostSat Nov 24, 2012 11:08 pm

I too am not a fan of limiting
for 1 you can get more variety
and 2 having all skilled players will pump your TV up (linemen help cut it down) and these types of teams dont normal have many if any re rolls ;)
the better DB teams seem to have balance
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douglowe

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Re: Position limits

PostSun Nov 25, 2012 3:41 am

Without limiting you get uniformity of teams, not diversity.

For example, my ideal 11 players for a Bright team would be:
1 Deathroller
4 Human Blitzers
2 Norse Werewolves
2 Dwarf Trollslayers
2 Dwarf Blitzers
(maybe with an Ogre thrown in to add a little extra strength support).

This lineup is all the strongest positionals in these teams - which work together to cancel out the disadvantages which each of these races face individually.

These same powerful sets of positionals exist for many colleges, e.g.:
Grey College:
4 Chaos Warriors
4 Human Blitzers
2 Ogres
1 Beastman / Human Thrower

Black College:
4 D.E. Blitzers
2 Wights
2 Mummies
2 D.E. Witch Elves
1 Ghoul

Amber:
4 D.E. Blitzers
4 Black Orcs
2 Orc Blitzers
1 Witch Elf / Gutter Runner


Adopting the positional limits immediately breaks this lineup - using Tristelune's suggested positions you now have to chose between taking human blitzers or dwarf trollslayers, and only a maximum of 2. You can keep the Norse werewolves, but you'll only be able to take 2 Dwarf Blockers to support them now, rather than maxing out on block and tackle early on. For the Black College you'd have to chose between Dark Elf Blitzers and Wights - regen vs. agility. If Evilstein's suggestion of treating big guys as blockers were to be adopted then the Gray/Amber/Jade colleges would be limited to a maximum of 4 ST4+ players (only Golden would be able to have 6 - but then they would not be able to take any Chaos Dwarf Blockers too) - limiting their strength advantage. This means that there's a point in having linemen on the team lists again, and that difficult choices will have to be made between which positionals from which race you are going to take. Which, IMO, would make team management and development a more interesting task.
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Tristelune

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Re: Position limits

PostSun Nov 25, 2012 7:41 pm

I repeat my first idea is : "no limit for all" ! I don't understand why we limits big guyz like in the originales rules and no limit the other.

I think like you no limits give many possibilities of team.
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spubbbba

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Re: Position limits

PostMon Nov 26, 2012 7:23 pm

Tristelune wrote:I repeat my first idea is : "no limit for all" ! I don't understand why we limits big guyz like in the originales rules and no limit the other.

I think like you no limits give many possibilities of team.


By that logic why bother with the silly race and primary, secondary 0-6 and tertiary 0-2 restrictions?

Just have 2 colleges one has free choice of all the goodies (they get the neutrals like ogres and norse) and the other the baddies. No restrictions on any positions so you can have a full team with nothing but deathrollers, ogres and treemen or 16 skaven throwers if you like.
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juck101

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Re: Position limits

PostMon Nov 26, 2012 8:00 pm

posted this somewhere today:


I would suggest the positional limits are not play tested at all. Despite being based on historic rules they just don't fit the current context. Problems like classing a mummy as a big guy or not, is a witch elf or an assassin a specialist, is a chaos dwarf a blocker, is a chaos warrior a blitzer etc etc. I think the squads are very varied and we should celebrate that difference. This after all is one of the differences between DB and BB and that variety gives a different format


Just embrace the crazy world of DB :)
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Tristelune

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Re: Position limits

PostTue Nov 27, 2012 11:30 am

spubbbba wrote:
Tristelune wrote:I repeat my first idea is : "no limit for all" ! I don't understand why we limits big guyz like in the originales rules and no limit the other.

I think like you no limits give many possibilities of team.


By that logic why bother with the silly race and primary, secondary 0-6 and tertiary 0-2 restrictions?

Just have 2 colleges one has free choice of all the goodies (they get the neutrals like ogres and norse) and the other the baddies. No restrictions on any positions so you can have a full team with nothing but deathrollers, ogres and treemen or 16 skaven throwers if you like.


I'm not say that, I said no limit like "2 loner" you keep limits of primary race 0-16, secondary 0-6 and tertiary 0-2 restrictions and not other one.
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juck101

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Re: Position limits

PostTue Nov 27, 2012 8:44 pm

Tristelune wrote:What do you think of that for the position repartition :

L 0-16 Linemen T-0-2 Thrower C-0-2 Catcher Bt-0-2 Blitzer Bc-0-2 Blocker BG-0-2 Big Guy S-0-2 Spécial


Just to put my point over I think this is a terrible idea.

Mostly because the historic category of Blocker would apply to all dwarf linemen if you follow the development. That would result in a non legel roster and journeymen that are positionals. I think the 2 catcher and 2 blitzer is a handicap for humans and the 2 special is not that sensible if you look at what collegues get/or dont get.

I like the varierty of the game as is. I think the narrow positional categorgy is hung onto squads that were not intended in LRB6 to be split like this. I do like your idea of balance, but I think you got to accept so many factors DONT fit a positional suggestion you might as well drop the idea. Sorry
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