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• View topic - Top two issues in Dungeon Bowl
Page 2 of 3

Re: Top two issues in Dungeon Bowl

PostPosted: Sun Nov 18, 2012 4:23 am
by Coach Jester
juck101 wrote:concceed losing money on a time out.
people who cant play against St or the deathroller


i for one love to play my elf teams vs players with death rollers... the DR is slow and easy to leap over ;)

Re: Top two issues in Dungeon Bowl

PostPosted: Sun Nov 18, 2012 12:00 pm
by Brihaspati
juck101 wrote:people who cant play against St or the deathroller


No need to get defensive, mate.

Re: Top two issues in Dungeon Bowl

PostPosted: Sun Nov 18, 2012 9:28 pm
by narg
Tristelune wrote:1 - Conceded match if you have no player after 24 turns : 1 MVP and money for team was lost.

2 - Private league.


+1

Re: Top two issues in Dungeon Bowl

PostPosted: Mon Nov 19, 2012 11:50 am
by Ugnash
Private league play and 24-turn 'concessions' being addressed as suggested above.

Both have equal standing in my eyes. Private league play would breathe fresh life into the game (the UKBBL have recently run a DB Cup that has had quite a bit of play going on and has been great but not sure what, if anything, will happen afterwards - league admin tools would definitely help in getting something ongoing sorted). However, for private league to be successful I do think the '24-turn concessions' need to be adjusted otherwise league play could be stifled.

Re: Top two issues in Dungeon Bowl

PostPosted: Mon Nov 19, 2012 12:59 pm
by Brihaspati
If the poll had to be reduced to a single issue, I'd say it would be the missing ability to set up private leagues.

If we had all the league management tools of standard Blood Bowl the remaining issues could be addressed at the league level. Do you think the Deathroller is broken (it is)? If private matchmaking leagues were available one such league would be created that wouldn't allow it, in pretty short order. A game finishes with a 24-turn "concession"? In a private league the admins would be able to reset the match as a 0-0 draw.

Obviously, it would be good if all the issues were dealt with separately by the devs, but at the barest minimum the game should become able to handle private leagues.

Re: Top two issues in Dungeon Bowl

PostPosted: Mon Nov 19, 2012 7:08 pm
by Evilstein
1- Secret Weapons / Death Roller
2- Conceeded match after 24 Turns

Re: Top two issues in Dungeon Bowl

PostPosted: Sat Nov 24, 2012 5:13 pm
by Warfish
These are all good points. Please keep them coming even if someone else has already posted the issues you agree with. The more responses that get posted, the more weight this will have.

Re: Top two issues in Dungeon Bowl

PostPosted: Sat Nov 24, 2012 11:03 pm
by Coach Jester
Brihaspati wrote:If the poll had to be reduced to a single issue, I'd say it would be the missing ability to set up private leagues.

If we had all the league management tools of standard Blood Bowl the remaining issues could be addressed at the league level. Do you think the Deathroller is broken (it is)? If private matchmaking leagues were available one such league would be created that wouldn't allow it, in pretty short order. A game finishes with a 24-turn "concession"? In a private league the admins would be able to reset the match as a 0-0 draw.

Obviously, it would be good if all the issues were dealt with separately by the devs, but at the barest minimum the game should become able to handle private leagues.

yep you hit the nail on the head mate
so +1 or +1 000 000 if it helps

Re: Top two issues in Dungeon Bowl

PostPosted: Sun Nov 25, 2012 2:36 am
by Warduke
Coach Jester wrote:
Brihaspati wrote:If the poll had to be reduced to a single issue, I'd say it would be the missing ability to set up private leagues.

If we had all the league management tools of standard Blood Bowl the remaining issues could be addressed at the league level. Do you think the Deathroller is broken (it is)? If private matchmaking leagues were available one such league would be created that wouldn't allow it, in pretty short order. A game finishes with a 24-turn "concession"? In a private league the admins would be able to reset the match as a 0-0 draw.

Obviously, it would be good if all the issues were dealt with separately by the devs, but at the barest minimum the game should become able to handle private leagues.

yep you hit the nail on the head mate
so +1 or +1 000 000 if it helps


Agree!!

Re: Top two issues in Dungeon Bowl

PostPosted: Tue Dec 04, 2012 3:52 am
by Brizahd
Instead of map stuff. Why not sell dlc that allows more customising options for teams?

The biggest issue for me is that dungeonbowl was released piecemeal. I've wanted dungeonbowl more than blood bowl but I am waiting for everything to be released. Few things like lan offline play.