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• View topic - Death Roller

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Death Roller

THE DUNGEON : The place to share your game experience.
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Brihaspati

  • Posts: 73
  • Joined: Sat Jul 07, 2012 5:57 pm

Re: Death Roller

PostMon Jul 23, 2012 8:30 am

The idea would be to expel Secret Weapons (or the Deathroller only, I agree there's no need to be too harsh on the poor gobbos) after, say, 8 turns spent by the Secret Weapon in question in the dungeon. This would add a dimension to their use which is absent right now. Do you deploy them right from the start and throw them at the opposition like a battering ram? Do you teleport them in later, hoping they can tip the balance? They would behave like they are supposed to, as a high-risk, high-reward piece, rather than the boring grinder's weapon of choice.

Obviously, waiting till they get expelled would be a way to deal with the DR. The problem for the opponent would be that it would be up to the DR's user to decide when the wait would begin.
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Isha

  • Posts: 15
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Re: Death Roller

PostTue Jul 24, 2012 3:13 pm

completely agree with the idea.
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Jolly Roger

  • Posts: 312
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Re: Death Roller

PostWed Jul 25, 2012 11:03 am

For your information, we are currently studying your propositions about the secret weapon and we will submit a solution to Games Workshop for approval. We can't modify it without consulting them. ;)
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Brihaspati

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Re: Death Roller

PostWed Jul 25, 2012 11:11 am

Thanks for listening to the community.
Jolly Roger wrote:For your information, we are currently studying your propositions about the secret weapon and we will submit a solution to Games Workshop for approval. We can modify it without consulting them. ;)


You mean you can't, right?
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Evilstein

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Re: Death Roller

PostWed Jul 25, 2012 11:18 am

@ Jolly Roger

And for the 2 Big Guys limitation ? (some team can have 4 another 2....)
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Jolly Roger

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Re: Death Roller

PostWed Jul 25, 2012 12:00 pm

Brihaspati wrote:Thanks for listening to the community.
Jolly Roger wrote:For your information, we are currently studying your propositions about the secret weapon and we will submit a solution to Games Workshop for approval. We can modify it without consulting them. ;)


You mean you can't, right?


yes It was "can't" sorry. :p
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A-r-c-h-o-n

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Re: Death Roller

PostWed Jul 25, 2012 12:04 pm

Evilstein wrote:And for the 2 Big Guys limitation ? (some team can have 4 another 2....)


Well, I think the whole point is, that it SHOULD be exactly like that. What sense would it be, to have a 3rd "Troll"-Race for example, if not to have more "big guys" without loner.
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Gaixo

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Re: Death Roller

PostWed Jul 25, 2012 2:04 pm

Well, it made sense at the time, because trolls and other big guys were not included on rosters, but were instead Star Players. That's the main issue here, that they're trying to use a supplement designed for a different version of the game rules.

It's too bad they didn't just rewrite all of the rosters for this release.
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