Mon Jul 23, 2012 8:30 am
The idea would be to expel Secret Weapons (or the Deathroller only, I agree there's no need to be too harsh on the poor gobbos) after, say, 8 turns spent by the Secret Weapon in question in the dungeon. This would add a dimension to their use which is absent right now. Do you deploy them right from the start and throw them at the opposition like a battering ram? Do you teleport them in later, hoping they can tip the balance? They would behave like they are supposed to, as a high-risk, high-reward piece, rather than the boring grinder's weapon of choice.
Obviously, waiting till they get expelled would be a way to deal with the DR. The problem for the opponent would be that it would be up to the DR's user to decide when the wait would begin.