RobertJPowell wrote:TrickyD wrote::| Well it is possible that, for example, a Dwarf Blocker could get STR 5 as a LVL increase which would mean that he's either stuck at STR 4 and has to choose a general or double skill instead of the +1 STR increase because he already has 2 STR 5 players in his team (lets say: a Roller and a Norse Werewolf with STR 5).
So I would stick with the limitation of only 2 loners per team.
*hahem8 Stat increases earned via spp's don't count to that rule. What he means is no more than 2 str 5+ players in the starting line up (as any team with flings could field 4(!) big guys should they wish.)
Uhm, with starting line up you mean the 1st time you buy players for your team or the 1st 6 players you can field on the map?
I mean an Ogre team, if they also exist in DB (like in BB:LE), can easily field 4 Ogres with Str 5 and fill up the rest with Snots.

And what about buying several Starplayers who also have STR 5 as inducement?
I've never bought Starplayers myself but they're loners too right? Yet I assume you can still field them with the other 2 loners in your team?
Rogue wrote:2 Loners per team, but be aware that 'fling Treemen don't suffer from Loner, so you can potentially have 4 ST6 trees on your team.
It either needs to be restricted to a max of 2 big guys, or the 'fling Treemen should have loner the same as the Elf Treemen.

Nah, the Trees are already restricted by rooting and their extremely limited MV.
Lets face it a primary 1/2ling team without at least 2 Treemen in their team is completely useless since they simply lack STR skills. And you'll cripple them if their trees get loner too.

Oh, and Jolly thx for answering my intial question so fast that I had completely missed it.