# of players in a team


And BG just count as 1 player?
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http://www.dungeonbowl-game.com/forums/viewtopic.php?f=9&t=443
TrickyD wrote::| Well it is possible that, for example, a Dwarf Blocker could get STR 5 as a LVL increase which would mean that he's either stuck at STR 4 and has to choose a general or double skill instead of the +1 STR increase because he already has 2 STR 5 players in his team (lets say: a Roller and a Norse Werewolf with STR 5).
So I would stick with the limitation of only 2 loners per team.
Uhm, with starting line up you mean the 1st time you buy players for your team or the 1st 6 players you can field on the map?RobertJPowell wrote:*hahem8 Stat increases earned via spp's don't count to that rule. What he means is no more than 2 str 5+ players in the starting line up (as any team with flings could field 4(!) big guys should they wish.)TrickyD wrote::| Well it is possible that, for example, a Dwarf Blocker could get STR 5 as a LVL increase which would mean that he's either stuck at STR 4 and has to choose a general or double skill instead of the +1 STR increase because he already has 2 STR 5 players in his team (lets say: a Roller and a Norse Werewolf with STR 5).
So I would stick with the limitation of only 2 loners per team.
Rogue wrote:2 Loners per team, but be aware that 'fling Treemen don't suffer from Loner, so you can potentially have 4 ST6 trees on your team.
It either needs to be restricted to a max of 2 big guys, or the 'fling Treemen should have loner the same as the Elf Treemen.
TrickyD wrote::D The only reason I used the Ogre's as an example is because the Ogres in an BB Ogre team in BB:LE do not suffer from loner like Treemen in a 1/2ling team.
I mean if you are so concerned about STR 5 BG then make sure some of your players have Dauntless.
Why immediately call out for an all out restriction of a minimum of 2 STR 5 players per team?