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• View topic - Kill Dozer

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Kill Dozer

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Coach Jester

  • Posts: 206
  • Joined: Sun May 06, 2012 12:11 pm

Kill Dozer

PostSun Jun 24, 2012 2:19 am

any one remember the dwarf Kill dozer?
I can't find a link to it but i remember it in the book (ex has book and don't want to see her to get it)
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BloodSkull

  • Posts: 37
  • Joined: Thu May 03, 2012 9:13 am

Re: Kill Dozer

PostMon Jun 25, 2012 1:11 am

http://www.midgardbb.com/Weapons.html

I can't find it in any of the LRBs. This post claims it was in the magazines.
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Roi Lorcan

  • Posts: 71
  • Joined: Tue Apr 10, 2012 7:46 pm

Re: Kill Dozer

PostMon Jun 25, 2012 1:19 am

The Killdozer arrived at the BB 2nd edition period (see the Blood Bowl Companion) and is not officialy back in the 3rd edition rules and all the LRB following.
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BloodSkull

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Re: Kill Dozer

PostMon Jun 25, 2012 4:31 pm

That explains it all I have is 3rd and up.
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Evilstein

  • Posts: 227
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Re: Kill Dozer

PostMon Jun 25, 2012 6:33 pm

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BloodSkull

  • Posts: 37
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Re: Kill Dozer

PostMon Jun 25, 2012 9:18 pm

Broken Radiator (Extraordinary)

Roll d6, on a one your dozer breaks down and is unable to move. Remove the dozer outof the Dungeon and with minor repairs the dozer can be retuned to the dungeon next turn provided the cops havent arrested your dwarf :mrgreen:

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