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• View topic - Kill Dozer
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Kill Dozer

PostPosted: Sun Jun 24, 2012 2:19 am
by Coach Jester
any one remember the dwarf Kill dozer?
I can't find a link to it but i remember it in the book (ex has book and don't want to see her to get it)

Re: Kill Dozer

PostPosted: Mon Jun 25, 2012 1:11 am
by BloodSkull
http://www.midgardbb.com/Weapons.html

I can't find it in any of the LRBs. This post claims it was in the magazines.

Re: Kill Dozer

PostPosted: Mon Jun 25, 2012 1:19 am
by Roi Lorcan
The Killdozer arrived at the BB 2nd edition period (see the Blood Bowl Companion) and is not officialy back in the 3rd edition rules and all the LRB following.

Re: Kill Dozer

PostPosted: Mon Jun 25, 2012 4:31 pm
by BloodSkull
That explains it all I have is 3rd and up.

Re: Kill Dozer

PostPosted: Mon Jun 25, 2012 6:33 pm
by Evilstein

Re: Kill Dozer

PostPosted: Mon Jun 25, 2012 9:18 pm
by BloodSkull
Broken Radiator (Extraordinary)

Roll d6, on a one your dozer breaks down and is unable to move. Remove the dozer outof the Dungeon and with minor repairs the dozer can be retuned to the dungeon next turn provided the cops havent arrested your dwarf :mrgreen: