Gitsy wrote:As far as I am aware the Secret Weapons act identical to how they would on the Blood Bowl pitch, referee withstanding.
Well If they are not fouling then there shouldn't be a problem because from the rules Secret Weapons can only be sent off the pitch after the drive. I'd see why not, but I'm not Cyanide.
gimladesh wrote:I'm wondering if theres much of a point to keeping bribes in the game. With one inning, secret weapons are harder to get off, assuming they don't add a new rule to make it harder.
Unless Cyanide is changing the rules, but the original DB works like regular Blood Bowl rules that are not covered in additional rules or changed. No you wont as Fouls are consider Illegal procedures.
The following rules are not used in Dungeonbowl: Kick-Offs, Illegal Procedure Calls and Team Wizards (lets face it,
started casting spells!).