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• View topic - How much would you be willing to pay for a single player DLC
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How much would you be willing to pay for a single player DLC

PostPosted: Sun Jul 08, 2012 9:21 am
by Warfish
I thought I would see if anyone else would be willing to pay for a DLC single player pack. Something like the campaign in BB would be great. I would be willing to pay atleast $20 for this (and yes, $20 is more than the game itself cost). I believe I have read here on the forums that single player is not in the cards but I feel that if enough people are willing to buy it as a DLC pack, they might reconsider. Anyone else out there agree?

Re: How much would you be willing to pay for a single player

PostPosted: Sun Jul 08, 2012 5:38 pm
by Gaixo
They had enough trouble programming BB's AI. With the extra variables in DungeonBowl, they would never put together an AI that could approximate anything resembling sensible play. Cyanide have recognized their limitations in this case.

I would also pay at least $20 if I thought they could pull it off.

Re: How much would you be willing to pay for a single player

PostPosted: Sun Jul 08, 2012 11:53 pm
by Loathian
I wish they would open up the interface so we can write our own single player campaigns and AIs.

I think a heuristics based AI would at least give beginners a good learning environment.

Re: How much would you be willing to pay for a single player

PostPosted: Mon Jul 09, 2012 1:42 pm
by Meltyman
i would not pay for a single player mode, that doesen't belong in this game :)

Re: How much would you be willing to pay for a single player

PostPosted: Wed Jul 11, 2012 8:04 am
by Coach Jester
i would not play single play in this game but i would happily pay $30 (or $40 its a lot of work for an AI for this) for it to help others who want it and hell i would give it a go... even if it was just once

if you find a great group like ironbreakers you dont need AI they are fun and never rude just need to ask others what leagues they are with and why...good people always trump AI ;)

i would pay even more if they fixed the death roller :P :lol:

Re: How much would you be willing to pay for a single player

PostPosted: Wed Jul 11, 2012 12:24 pm
by Darkson
Nothing - they just use the existing AI code and add it to the game. Is the AI great? No, of course it's not (it's pretty $hite actually), but seeing as I don't always have the time to play online (BB or DB or any other game for that matter), a poor AI is better than no AI, plus having a Single Player mode would allow people to practise all those things, like teleporting, sponge etc without having to get beaten in a MP game because you didn't know what you were doing.

Re: How much would you be willing to pay for a single player

PostPosted: Wed Jul 11, 2012 1:19 pm
by Reed
Darkson wrote:having a Single Player mode would allow people to practise all those things, like teleporting, sponge etc without having to get beaten in a MP game because you didn't know what you were doing.


If all they wanted to do was practise using those game mechanics they can already do it by playing against themselves in the Hot Seat mode. Of course, single player has other uses also :D

Re: How much would you be willing to pay for a single player

PostPosted: Wed Jul 11, 2012 1:25 pm
by Morgon
Darkson wrote:[...]plus having a Single Player mode would allow people to practise all those things, like teleporting, sponge etc without having to get beaten in a MP game because you didn't know what you were doing.


They can always run a hot seat game in order to test basic mechanic/rules/UI.
Moreover, somebody should say at last: "RtFM" - read the f*** manual ;-) Nowadays people are too lazy to read and without tutorial, they are like kids in the fog ;)

No offence of course, it's just a general observation.

Re: How much would you be willing to pay for a single player

PostPosted: Fri Jul 13, 2012 9:36 am
by katadder
community is so small and niche this needs a single player mode no matter how bad the AI.
i know cyanide has a problem with decent AI but could take bloodbowls "best" one and go from there to at least give us something to do when theres nobody on.
total of 6 people including myself online, 2 are playing, the other 3 are just sitting around. cant wait all day for a game and at least with single player could have a quick game in a campaign.

Re: How much would you be willing to pay for a single player

PostPosted: Fri Jul 13, 2012 10:33 am
by Morgon
Community is very small, I agree. But what expect of the game in beta testing state which implements just a part of orginal DB board game? And sold for maybe not a lot of money, but not very cheap too. Well, even Blood Bowl itself is quite a niche product.

Personally I think, that this game should be just a free addition to full Blood Bowl game instead of being sold as stand alone product. And if (in example) the rest of colleges of magic would be not free DLC/update, it would be just an outrage.

Back to the topic - I think it's better to make community bigger by implementing rest of the DungeonBowl elements, reduce bugs level and advertise this game instead of wasting time and money on hopeless AI.