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• View topic - "Rush" - what for are there double starting zones?
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"Rush" - what for are there double starting zones?

PostPosted: Thu Jul 12, 2012 9:14 am
by Morgon
Maybe a dumb question, but I've tested this dungeon in hot seat and don't understand it. There are 4 starting/TD zones (2 per player). But we can deploy only in one particular zone and we can do a TD only in zone where oponent was deployed.

So, can anyone explain me why there are second starting zones for each player? Did i miss something?