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• View topic - Suggestion: audio cue for matchmaking

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Suggestion: audio cue for matchmaking

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Gaixo

  • Posts: 103
  • Joined: Fri Jul 06, 2012 4:56 pm

Suggestion: audio cue for matchmaking

PostSat Aug 04, 2012 9:26 pm

As the title says, I think it would be a good idea to add a bell or something that sounds when matchmaking has been accomplished. While waiting for an opponent to be found, I often tab out of the program to look at something else, and then return to find that I have kept my opponent waiting (at best) or missed my opportunity to buy inducements (at worst). I doubt that I am alone in this. Would it be very difficult to add a relatively loud signal that matchmaking has been accomplished?
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Rogue

  • Posts: 82
  • Joined: Mon Apr 16, 2012 1:27 am
  • Location: Sydney, AU

Re: Suggestion: audio cue for matchmaking

PostSun Aug 05, 2012 12:15 am

Great idea. It would also be good if you could flash the taskbar instance, the same way programs like Skype do when you have a new message. The combination of audio and visual cues would help hearing impaired or those playing with the sound off.
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Kodakan

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  • Joined: Thu Aug 02, 2012 10:24 am

Re: Suggestion: audio cue for matchmaking

PostSun Aug 05, 2012 10:46 pm

great idea!
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pmcc

  • Posts: 72
  • Joined: Tue Dec 13, 2011 4:42 pm

Re: Suggestion: audio cue for matchmaking

PostTue Aug 07, 2012 10:48 am

I added the sound played when you end the inducements sequence.
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Gaixo

  • Posts: 103
  • Joined: Fri Jul 06, 2012 4:56 pm

Re: Suggestion: audio cue for matchmaking

PostTue Aug 07, 2012 4:23 pm

Cool, thanks. So when can we name our players? ;)

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