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• View topic - Suggestion: audio cue for matchmaking
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Suggestion: audio cue for matchmaking

PostPosted: Sat Aug 04, 2012 9:26 pm
by Gaixo
As the title says, I think it would be a good idea to add a bell or something that sounds when matchmaking has been accomplished. While waiting for an opponent to be found, I often tab out of the program to look at something else, and then return to find that I have kept my opponent waiting (at best) or missed my opportunity to buy inducements (at worst). I doubt that I am alone in this. Would it be very difficult to add a relatively loud signal that matchmaking has been accomplished?

Re: Suggestion: audio cue for matchmaking

PostPosted: Sun Aug 05, 2012 12:15 am
by Rogue
Great idea. It would also be good if you could flash the taskbar instance, the same way programs like Skype do when you have a new message. The combination of audio and visual cues would help hearing impaired or those playing with the sound off.

Re: Suggestion: audio cue for matchmaking

PostPosted: Sun Aug 05, 2012 10:46 pm
by Kodakan
great idea!

Re: Suggestion: audio cue for matchmaking

PostPosted: Tue Aug 07, 2012 10:48 am
by pmcc
I added the sound played when you end the inducements sequence.

Re: Suggestion: audio cue for matchmaking

PostPosted: Tue Aug 07, 2012 4:23 pm
by Gaixo
Cool, thanks. So when can we name our players? ;)