
Well my 1st impression is that the dungeon is too small and that everything is just too close.
I mean in theory it is possible to score in your 1st turn if you had the luck of finding the ball then.
Everything was easily within reach; a chest and the ez. So if you had found the ball all you had to do was push aside a player (

preferably into the pit with tentacles) and then stand on his spot to score a TD.
Being able to score in the 1st T without your opponent ever having used his is imo proof that the map is imbalanced.
And while I have nothing against warpstones, 6 warpstones, each only 4 sq apart, is to much for even my taste.
I mean 6 Warpstones spread over a large map is 1 thing but 6 on such a small map, where you all end up in the same general area?
I like the rest of the dungeon and the theme, but this dungeon is simply too small, with the ez and warpstones much too close to each other.

So if you change all that I happily give it another try.