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• View topic - # of players in a team

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# of players in a team

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Coach Jester

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Re: # of players in a team

PostTue Jun 12, 2012 4:34 am

RobertJPowell wrote:
TrickyD wrote::D The only reason I used the Ogre's as an example is because the Ogres in an BB Ogre team in BB:LE do not suffer from loner like Treemen in a 1/2ling team.
I mean if you are so concerned about STR 5 BG then make sure some of your players have Dauntless.

:?: Why immediately call out for an all out restriction of a minimum of 2 STR 5 players per team?


Because DB is imbalanced enough as is without going outside Jj's rules (although imbalance is part of the fun :P)


:lol: and dwarfs with block tackle and TS are not unbalanced :lol:
I say yay for halflings getting a chance to be competitive the more trees the better :P
note they are slow and take root.. i dont see the advantage of 3,4,or 10 trees on a field... and if you say they can block the endzone then i say to you dont make the entry to ya endzone narrow.. (i think only dwarf players would complain :P as they want to be the only ones to block a bottle neck :lol: )
dont change it to 2 str 5 guys or 2 big guys no need, good players find a way to win and it makes for more fun
do you players that complain even play as a halfling side in normal BB or DB? or are you all just boring dwarf players that dont like a challenge?

Evilstein wrote:And only 2 solitary per team.
But the rules must be 2 ST 5 per team I think, no ?

NO
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TrickyD

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Re: # of players in a team

PostTue Jun 12, 2012 8:03 am

RobertJPowell wrote:
TrickyD wrote::D The only reason I used the Ogre's as an example is because the Ogres in an BB Ogre team in BB:LE do not suffer from loner like Treemen in a 1/2ling team.
I mean if you are so concerned about STR 5 BG then make sure some of your players have Dauntless.

:?: Why immediately call out for an all out restriction of a minimum of 2 STR 5 players per team?


Because DB is imbalanced enough as is without going outside Jj's rules (although imbalance is part of the fun :P)

:D True, but it I don't think DB can ever be perfectly balanced when we're given so many choices.
I mean the use of different maps instead of 1 standard map can already seriously imbalance the game, let alone the use of 3 different races a ream.
And what about the playstyle of people? I once had a match where my opponent gave up simply because I maximised the strenght of my Dwarven team by simply not rushing after the ball since MV is not their strongest point. Since he had the ball and I knew where he was going anyway I played defensively hoping he would make a mistake and only then rush to his ez. Which he did, and my opponent complained that I did not play like he wanted me to play.

:arrow: So if you want DB to be balanced then there should be only 1 standard map and only 1 standard team, just like in chess.
Me personally, I like the fact that we are given so many choices and that you can choose from 3 different races to create your team.
And I love the fact that we can create our own maps where they can resemble real dungeons instead of just BB maps indoors.
I mean I've already created seveal maps which, I hope, do not resemble an indoor BB map at all.


Coach Jester wrote: :lol: and dwarfs with block tackle and TS are not unbalanced :lol:
I say yay for halflings getting a chance to be competitive the more trees the better :P
note they are slow and take root.. i dont see the advantage of 3,4,or 10 trees on a field... and if you say they can block the endzone then i say to you dont make the entry to ya endzone narrow.. (i think only dwarf players would complain :P as they want to be the only ones to block a bottle neck :lol: )
dont change it to 2 str 5 guys or 2 big guys no need, good players find a way to win and it makes for more fun
do you players that complain even play as a halfling side in normal BB or DB? or are you all just boring dwarf players that dont like a challenge?

Evilstein wrote:And only 2 solitary per team.
But the rules must be 2 ST 5 per team I think, no ?

NO

:) I can only agree with coach Jester
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