- Posts: 133
- Joined: Sun Jul 08, 2012 10:08 pm
Nasty wrote:The deathroller isn't all that unbalancing. Not much more than two Treemen. Like the trees, it's not that difficult to counter. All it takes is a little craftiness on your part, and you can take a Deathroller completely out-of-position. Then, when it's out of position, just mark it up with one of your average-to-high AV players and you've got 160K worth of your opponent's TV tied up on an expendable player. Also, with the amount of precarious position rolls in DB, I've seen about a half dozen death rollers fall in pit traps.
I don't agree with very much of this. Treemen are unreliable with take root and even getting them into position to be usefull can be derailed by take root not to mention having half the move of the DR. (Need to pass two 2+ rolls and spend 2 turns just to do what the DR does in one turn with no rolls.) They can't even effectively use a teleporter without passing a GFI to get back off the teleporter. And this is only after they pass take root just to move.
Good coaches will not get their DR out of position. Map dependant obvously, but they can effectively shutdown any 3 square wide hallway as it would require 3 dodges (2 into TZ's) and most likely 3 PP rolls as well.
Marking a DR is next to useless. Break Tackle with effective 7 AG? Sure there is a 1/6 chance they fail, but that is not what I would call reliably tieing up a player and keeping them out of position.
I do agree with trying to get them in position to fall into pits, but this only works if the opposing coach is willing to take the risk and is actively using their DR versus using it in the middle of a bridge or hallway.
I don't think its gamebreaking or anything, but the DR seems to be a must have because of its influence on the game. I started both my teams without the DR and eventually just bought one on each team. The most effective way to combat the DR is to just bring one yourself. Elves have to pray they find the ball first and then hope they can pass enough leaps and dodges to score. Sometimes it works, but more often than not if fails.
