
Been playing DB a couple of weeks now, here's what i think:
It has the potential to be a really great game, some of the matches i played were really mad and fun, crazy stuff happening, wins against all the odds and so on.
But i am really annoyed by some things:
1. Dungeons: i reckon some (most?) of them are poorly designed. I play mostly rainbow (without trees), when i see a td area three squares deep that can be blocked by two big guys i know that the game its almost an auto loss.
2. Deathroller should be either nerfed or taken away. I can live with it in an open dungeon, but in a smallish one it can just sit there and close the game.
3. Overall the game strongly favors bash teams, maybe 4 gutter runners could bring some variety, but as it is now choosing a rainbow team its like choosing to play a goblin team in BB. Can have some success of course, but its really dependent on luck.
4. Four big guys in a team (two trees, a death roller, a yeti) - a bit too much?
5. Player base its minimal.
6. No leagues? Why? MM is going to be real boring pretty soon.
7. If a player chooses to ignore the ball and to just defend has a great advantage.
8. in a small dungeon (crossing for example) who moves first has a great advantage as well.
Mind - i like the game, but i think it can be turned in a much much better product. As i see now most BB players are not interested in the product for the causes that i've listed.
BB its already a game strongly based on luck. DB even more. Fair enough.
But the developers should not add more unavoidable luck factors (mostly dungeon design - you play in a dungeon and you can lose just because you "rolled" to play in it) to it. It takes away a lot of fun in my opinion.
We all know this is a dice game, but nobody likes to play a game when there are rules like "you roll a dice at the start of the game - with a 1 you lose..."
It has the potential to be a really great game, some of the matches i played were really mad and fun, crazy stuff happening, wins against all the odds and so on.
But i am really annoyed by some things:
1. Dungeons: i reckon some (most?) of them are poorly designed. I play mostly rainbow (without trees), when i see a td area three squares deep that can be blocked by two big guys i know that the game its almost an auto loss.
2. Deathroller should be either nerfed or taken away. I can live with it in an open dungeon, but in a smallish one it can just sit there and close the game.
3. Overall the game strongly favors bash teams, maybe 4 gutter runners could bring some variety, but as it is now choosing a rainbow team its like choosing to play a goblin team in BB. Can have some success of course, but its really dependent on luck.
4. Four big guys in a team (two trees, a death roller, a yeti) - a bit too much?
5. Player base its minimal.
6. No leagues? Why? MM is going to be real boring pretty soon.
7. If a player chooses to ignore the ball and to just defend has a great advantage.
8. in a small dungeon (crossing for example) who moves first has a great advantage as well.
Mind - i like the game, but i think it can be turned in a much much better product. As i see now most BB players are not interested in the product for the causes that i've listed.
BB its already a game strongly based on luck. DB even more. Fair enough.
But the developers should not add more unavoidable luck factors (mostly dungeon design - you play in a dungeon and you can lose just because you "rolled" to play in it) to it. It takes away a lot of fun in my opinion.
We all know this is a dice game, but nobody likes to play a game when there are rules like "you roll a dice at the start of the game - with a 1 you lose..."
Last edited by Isha on Sun Jul 22, 2012 5:04 pm, edited 2 times in total.