Bucc wrote:Please, please think twice before making such a balance change Roger - thinking it will simply redress balance. it will not. it is far more complicated than that. one on the only ways to remove a deathroller is fouling it. also, bringing back being sent off on fouls will simply mean, that people will start blocking narrow corridors by not standing players up. free fouling like now is fine. the deathroller not, it needs something like suggested engine stall. 2+ to take action. i would add, that after a stall it takes a 4+ to get engine running again. then we will be about there.
ask veteran BB coaches before making changes
i am very much against being sent off on fouls. corridors will be blocked by downed players. also a victim of a foul, KO or BH first many turns can rejoin the game. being sent off would make fouling redundant and destroy dungeonbowl. the impact would be immense
This is a bit too dramatic. I've played far more games of DB with NO fouls than I have with tons of fouls. I did foul 3 times in my last match, but it was against an elf player sending WD's and Elf Catchers into 4 of my players. Having a 3-4 assist foul against the only elf in range of the ball is a solid play imo and I will do it when the rules are implemented properly as well. Using your ST 4 AG 4 dwarven blitzer to foul a player with no assists ..... There needs to be a *potential* drawback to fouling. (Also, Good Luck fouling a DR off the pitch with your 1/12 to even break armor while the rest of his team takes unmitigated fouls on your elves at just under 50% success breaking your armor. BTW, how did you get the DR on the ground to foul him in the first place? 3D uphill Block? He failed a 3D block? Start adding up the odds of putting the DR on the ground, rolling an 11 or 12 to break armor, and then actually getting an injury so he doesn't come back in 2 turns. Fouling the DR to deal with it sounds great and all, but I have about as good a shot winning a thousand bucks in the Powerball as this strategy does in succeeding.)
As for the DR, fouling with it is not the issue. Saying that dauntless is an answer is laughable. Dauntless will fail more often than not and then you also need to have juggernaught or it will just stand firm in a narrow hallway. I think Cyanide is a bit too hung up on the DR fouling and is not really looking at it's true impact on the game. I have yet to play against a DR that fouled me. It's a waste of a turn for him to foul. He can just go crush another player or shutdown a hallway while any other player fouls your guy. (Yes, I know he gets a bonus, but when there are no consequences, you just keep trying so the bonus doesn't mean as much.) Against a good coach, they can pretty much give you next to 0 chance at winning on a closed in map.
My best/only strategy for the DR thus far is to lure it into blocking and hope that Precarious Position kicks in. Sure it's 1/6, but that's better odds than pretty much anything else an elf can throw at him.