A-r-c-h-o-n wrote:Beside that, I am not sure, if i would like that rule, because (I need to do the math), but it seems a bit like the best way to remove roller with that rule would just be to make a 3D-against block with a rookie halfling on him and hope the SW to kick in.
douglowe wrote:I really don't like that rule - all that would happen is that you'd get deathrollers tooled up with guard, grab, and similar skills sat in the middle of corridors acting as roadblocks.
You're saying the same rule would 1) make opponents hit Death Rollers all the time with their weakest players and 2) make Death Rollers just sit there passively? (By the way, how exactly does Grab benefit a Death Roller that never blocks?)
So the offensive use of the machine would be toned down but the opponent would be voluntarily feeding it players to be injured (in a game where the sheer number of players on the pitch is often decisive)? That sounds first a bit contradictory and second not all bad when we mean to bring the terminator down a notch or two.
I get what you guys are saying, though, and to me the simple 1 in 6 chance of losing a turn and maybe his tackle zones is starting to sound more attractive. It would be a lot clearer, to be sure.