Brihaspati wrote:I'd favour a straight adaptation of the Secret Weapon rules to DB. In standard BB, a secret weapon only stays for a drive. A drive cannot last longer than 8 turns in BB (barring overtime). Therefore, why not expel all secret weapons after 8 (or 10, or whatever) turns in the dungeon? "
dont get me wrong i hate the DR and feel it needs a penalty but i feel this my be too harsh on all the secret weapons.. mainly the ball and chain goblin.. he has a moment of 3 and it is random... he may never see action in a game
also this will lead team to stall the first 8 or 10 turns till the DR is removed and will make for as boring a tactic as it is now with the camping
i cant believe i will defend the DR here
bone head feels fair but removing the DR not so fair
then again to all the girls that used the excuse the DR is a secret weapon and not a big guy... hell yeah get rid of the cheating thing after turn 8