Mon Apr 30, 2012 12:11 am
I'm wondering if theres much of a point to keeping bribes in the game. With one inning, secret weapons are harder to get off, assuming they don't add a new rule to make it harder. With the magic sponge, fouling to remove players from the pitch is a much more temporary thing. If players don't get spp for fouling and a fouled player will be back in possibly 2-ish turns, and surrounding a player in a crowded hallway to foul reliably a more difficult maneuver it actually makes as much sense for fouling to have less of a repercussion as it does to keep bribes. Putting the fouler back on the bench or giving him a certain number of rounds in a penalty box is an option I think would be the best of both worlds, since then there is still a risk reward factor, but it's muted just like its benefit.
They probably will keep fouling as is, but in a league with effectively unlimited apothecaries, secret weapons and fouling being more prevalent seems fine. If we're going to see team line ups like Gutter Runners, supported by Witch Elves, and Black Orcs this is especially true. If Goblins get to keep their secret weapons for the match (0-2 each or otherwise) they probably need cheap bribes less anyway. This is of course assuming that a team with goblins or halflings listed on its roster was eligible for the inducement discounts anyway, which probably isn't correct. Either way we'll see sooner or later.