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• View topic - Presentation of the Bright College

It is currently Fri May 02, 2025 4:12 pm


Presentation of the Bright College

THE END-ZONE : Discussions about official news.
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dode74

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Re: Presentation of the Bright College

PostSat May 05, 2012 11:08 pm

Not really. You can do what was done by BloodSkull's TT group and put them into classes.
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Quindia

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Re: Presentation of the Bright College

PostSun May 06, 2012 5:14 am

So just to be clear, what is it you are looking for Dode? Just 4 dwarf blockers per team? Their linemen are basically blockers. What about norse linenen- since they have the block skill- are they linemen or blockers? What counts as a catcher? Since the goblins are the closest thing to catchers are the orc team are they catchers? I understand from an earlier post that you thought certain special players should be limited to 0-2. So no witch elves and assassin on the same team, but adding 4 chaps warriors is okay because they are 'blockers'. Please come up with some balanced teams for us.
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Moraiwe

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Re: Presentation of the Bright College

PostSun May 06, 2012 5:39 am

I think the point is that while the old roster limits are outdated, deciding to create no limitations is not an improvement. A new updated system needs to be created for the best outcome. Sadly, Cyanide have decided to not put the effort in (or they've been too hamstrung by GW). It's an oppurtunity lost.
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Darkson

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Re: Presentation of the Bright College

PostSun May 06, 2012 7:07 am

Quindia wrote:Please come up with some balanced teams for us.

Not Dode's job - that should be what Cyanide did before releasing any info on team composition.
I'd love to play Blood Bowl on the PC, but I want a FULL version, not some bugged, incomplete one.

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dode74

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Re: Presentation of the Bright College

PostSun May 06, 2012 7:23 am

Quindia wrote:So just to be clear, what is it you are looking for Dode? Just 4 dwarf blockers per team? Their linemen are basically blockers. What about norse linenen- since they have the block skill- are they linemen or blockers? What counts as a catcher? Since the goblins are the closest thing to catchers are the orc team are they catchers? I understand from an earlier post that you thought certain special players should be limited to 0-2. So no witch elves and assassin on the same team, but adding 4 chaps warriors is okay because they are 'blockers'. Please come up with some balanced teams for us.

I want it to be done in accordance with the rules. How about this:
DB Teampicker.rar
Excel DB team selector
(41.91 KiB) Downloaded 1352 times

Positions are selected in accordance with the position name in CRP.
Couple of assumptions:
1. Any 0-16 player may be considered a lineman even if they are not called linemen in CRP. This affects snots, gobs (not orc ones), flings, skellies, zombies and beastmen.
2. Any non-0-16 player which does not have the word blitzer, blocker, catcher, thrower or lineman in the title (apart from those specified above) based on their positional names in CRP are considered "special" players and a college may only have two of them. This DOES cause issues for the Dark College, but that can be worked around in the manner BloodSkull's group did. Presumably Ghouls would be catchers, Wights are blitzers and perhaps Mummies could be considered blockers (or maybe "specials").
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BloodSkull

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Re: Presentation of the Bright College

PostSun May 06, 2012 9:31 am

Still Considering the old Wizard rosters:

Grey: (Humies, Chaos, Ogres)
If you considered Chaos Warriors as Blockers back in the day the only advantage that the Grey Wizards is 2 extra blitzers.

Amethyst, Jade, Amber and Golden:
See Top of page 5 of this Forum section. Yes I bitch about the same 4 teams. 2 you will never see and 2 that probably make up 75% of your leagues.

Light Wizards:
Maybe have the same limited problems as Amber and Gold where you can 4 Big guys camp your End Zone. The 0 - 16 Blocker Dwarves ( though we considered them linemen because of the Rainbow wizards) isn't the ideal team for ball playing, but in LRB there where no Big Guys on the roster, so Halflings were your only linemen. With people playing Bright Wizards more often than this team it didn't seem like a problem.

Dark Wizards:(Undead, DE, Troll)
If you can consider Ghouls catchers. You will have the option of 2 extra runners, 4 Blitzers or a bunch of special units.

Bright Wizards:(Dwarf, Humie, Norse)
Like the Light Wizards, but a whole hell of a lot better unit options. Unless you are delouted in the idea 3 Treemen and a Yetee are better than the human flexiblity. You'll find out quickly that Bright Wizards are far superior to Light in nearly every type of dungeon.

RainBow Wizards: (WE,Half,Humies)
Is basically the counter arguement of the Light Wizards. Except for the fact that it will be basically the same team as LBR 3 except with 3 Treemen. Id say Orge but I laugh at that idea.

Celestial: (HE,WE,Tree)
Only real advantage is more catchers and throwers which is a real sad benefit compared to other teams.


If they wanna save time and effort just implement the position cap and waste the time making new wizard teams. I found there where no real broken problems with the original LRB 3 rosters and Dungeon Bowl rules, but this is looking like a failed abortion. I wont officially call it so until I see the 4 teams I keep referencing.
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spubbbba

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Re: Presentation of the Bright College

PostSun May 06, 2012 11:31 am

BloodSkull wrote:Still Considering the old Wizard rosters:


Well that looks to be their other major error if they follow the old rosters too closely.

If they do that not only will some of the teams be really dull (Bright an Light aren't different enough) and others massively overpowered but we will also miss out on about 1/3 of the teams.
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BloodSkull

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Re: Presentation of the Bright College

PostSun May 06, 2012 1:21 pm

It would be fairly hard to enter most teams, even if they implement the old rules.

Vampires:

Problem 1) What do you classify the vampires as in the old rules. I would say special so you would only have 2 of them. Anyone that likes the vampires will complain its not enough. In the new rule it doesn't really matter.

Problem 2) You can only team them up with other undead teams because I can see Cyanide saying it be to hard to re program the BL. Really adding dead or undead to Player_Types table is going to be hard, and the oh so hard check of Vampire.Id_team == Victim.id_Team AND !Victim.id_Dead is really hard to make (however they implement it).

Possible teams: Combo of (Vamps, Necro/Undead, Humans). Depending on if the vampires can't feed on humans; Vamps will need to be 1st or 2nd. Lets Face it Undead are not completely all the different to Necro.

OGRES:

Problem 1) There where no Ogre Teams in LRB 3, so do the old rosters get the Ogres as none loners because peeps will start complaining that the Halflings get their Treemen and 2 more loners.

Problem 2) 6 Ogres camping the end zone, with 6 of another race playing the ball. This will cause a lot of problems add in 2 more loners. Granted this will be an expensive team and will take a while to fully make. Even 6 Ogres, 2 loners (all 8 stand firm) and the rest snotlings would be a pain in the rectum. No one will play you after that.

Nurgle:
Find a team where this wouldn't be unbalanced. Though if you replaced the Gobbos from the Amethysts it might make them a little more note worthy. Hey if the games going to be broken lets just up the ante, even then I would just prefer the Gobbos to have mutations a half rectal version of the Underworld.

GW Fluff restrictions (If any)

Slann would be fun: (Slann, Khemri, Lizardmen) It still would not be half as bad as the Golden Wizards. Plus it partially fits into the GW Fluff just depends on how GW would consider the combination to be.

Norse Teams: Would never be a Primary or Secondary team as Norse teams believe the game to be inhumane.

Not sure about Elves and Amazons. Don't really care about Amazons and I can't justify the fact there is too Elf teams as it is.
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MILLANDSON

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Re: Presentation of the Bright College

PostSun May 06, 2012 1:27 pm

Since it's already known that Slann have been vetoed by GW, I doubt very much they'll be in the game.
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BloodSkull

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Re: Presentation of the Bright College

PostSun May 06, 2012 1:33 pm

When did they do that because they have been given the go ahead to be placed in the LRB when enough minis where made.
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