
- Posts: 206
- Joined: Sun May 06, 2012 12:11 pm
TrickyD wrote:Coach Jester wrote:ask yourself this.. if they replaced the death roller with an ogre would you be happy? i think not
If the Ogre came from an Ogre-team you won't hear a peep from me.
sigh

TrickyD wrote:Brush up on your comprehending skills. Since Death Rollers do Not have normal acces to General Skills I do not think they need a stalling weakness.Coach Jester wrote:so based on that argument trolls, ogres, minos, yetties all SHOULD have access to general skill as they already have the penalty of a 1 in 6 roll per turn to do an action each turn




let me try to dumb it down for you
the death roller AND big guys dont have access to general skills
the death roller has NO 1 d 6 penalty roll
Big guys DO

now u said be ok for the 1d6 penalty if they had access to general skill
my point is big guys have that penalty so should they not also get the general skill like you think DR shoud to have same said penalty?

omg please you cant be that stupid the point is that they have a penalty would you be ok with dwarf having blood lust then? no coz its a PENALTYTrickyD wrote:Coach Jester wrote:point i made was that they are handicapped with a 1 in 6 roll the roller is not (you brought them up in the first place i didnt personally see them relevant, and do you need 3 dwarf blockers as a must and a RR for the roller? no... is there a risk a roller will kill your own team? no)And my point is that Bloodlust is easily circumvented with having enough Thralls and RR.
Heck to make it even more 'unfair', as long as the Thrall isn't KO'd several Vamps can even feed off the same Thrall.
TrickyD wrote:Simple, a Beast of Nurgle alone can cripple a 1/2ling team if you use him just like a Treeman.Coach Jester" wrote:only so if they are set up in the right position to start with and dont know how they could be affective from there
this is crazy.. for one thats only against flings 2. not all in a fling side are fings. 3 dont think all maps you can just set up and not move, and by doing so stop them, 4. Beast is not even in DB and on a BB pitch its too wide so whats it got to do with anything

TrickyD wrote:Coach Jester wrote:no not so at all, from other posts i get the feeling you test your dungeons (great dungeons BTW) with elf team as well as human and dwarf... its ok to disagree thats cool... but when you ask that if a penalty on roller is ok only if they get more power then that to me leads to a more 1 eyed view.What?
For starters I wasn't asking for anything, I simply stated that as long Death Rollers do not have normal acces to General Skills and do not have passive powers like Tentacles they are just fine.
no they are not fine and as for the other points look above (thats up if you didnt know and yes i am starting to wonder about you)
I dont as yet have the game but i have played 2 games on my mates laptop 1 was on your map and i also played 2 other games to look at the maps buy bailed on the game as i had no more time to play.TrickyD wrote:BTW have you even played my on my maps?
This game is called DUNGEONbowl and not INDOORBloodbowl. If the mayority of the DB coaches avoid maps who use doors (which hopefully is possible in the future) simply because they are easily used for bottlenecks then this game should change its name from DB into IndoorBloodBowl.
I remember back in the day when I played the original DB we created real dungeons including the use of doors (normal & secret) not just indoor BB fields.
The fact that i complemented you on your maps yet you felt the need to be rude first shows to me that 1. your not bright enough to understand a complement or 2 your just rude 3.you have a person interest to be a 1 eyed doorf supporter and so lack the ability to have any real objectivity or all the above
also you keep giving examples of things not in the game of DB (like vamps and beasts) come on no need to confuse yourself any further as you seem so easily confused
no not at all you can stall at you end zone and wait to take it off them so moot pointTrickyD wrote:Coach Jester wrote:they have runners mv 6 ag 3 and blitzers mv 5 ag3 for the ball stuff and as we all know dwarfs just cage roll down the field and with 20 turns 1 score in DB the movement is not really a factorThat is if they have found the ball 1st.
So in order to find the ball speed is a crucial factor.