Wed Aug 22, 2012 7:15 pm
1/ Everytime they throw a block, use chainsaw, throw a bomb, use Ave Maria pass (for the bazooka) etc roll a d6, on a 1 they are send off.
2/ If you roll a double for the "armor" OR the "injury" roll, your player is send off.. (works for block, the bomb, chainsaw, tackle ?, not for hail Marie pass with the bazooka)
3/ After 8 turn on the pitch, remove the secret weapon. (Corruption => 8 more turns)
4/ Rise the cost by 25%-100%
NB : Secret Weapon, you can't return on the field after beeing out. (KO,Injury, Trap etc...)
Maybe I miss some solution. In my opinion, 4/ is not a good one.